| Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Omnathious Deninard
Extrinsic Operations
132
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Posted - 2012.09.28 16:40:00 -
[1] - Quote
The new amarr ship is going to be a better drone boat than the gallente one Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
132
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Posted - 2012.09.28 16:53:00 -
[2] - Quote
I am dissapointed with the gallente destroyer, it is the same as ALL gallente drone ships, split weapon systems. How about 15% drone damage per level and 10% drone tracking per level Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
138
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Posted - 2012.09.28 17:33:00 -
[3] - Quote
At this point it looks like i trained the wrong race for drone ships, the amarr ship gets more drones, more weapon hard points, better cap, crazy bonus to energy vamps/neuts and more drone bay. Galllente gets the stereotypical drone and hybrid bonus, which most have stated a great displeasure towards Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
141
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Posted - 2012.09.28 18:59:00 -
[4] - Quote
Harvey James wrote:TrouserDeagle wrote:Grog Drinker wrote:The amarr needs another mid for a cap booster if it plans on actually powering any nuets. The range bonus really isn't that spectacular on it. The fact that a cap booster is required should sort of suggest that something is broken, surely. Also cap booster would pretty much mean the cap bonus is wasted/bad. Or use some vamps ah!! i know shocking isn't it?  Did nobody notice the 25% cap regen role bonus on the amarr ship? Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
141
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Posted - 2012.09.28 19:17:00 -
[5] - Quote
CCP Ytterbium wrote:Zarnak Wulf wrote:Gallente - kill the hybrid damage bonus. Give it a hybrid tracking bonus instead. Give it a fifth turret slot (4 * 1.25 = 5 anyways). It's CPU is too weak to consider drone upgrades in those two spare highs anyways. Hmmm interesting, that's one way of putting it - it negates tracking issues with rails and give the boat some love. We'll have another math run at this after the week-end. Keep the constructive comments coming people. Braaaaaaaaaaaaaaaaaaaaaaaaaaainz Gallente already has a hybrid destroyer, there is no need to make a second half-assed(pardon the language)hybrid drone ship. And with the poor slot layout it really is not that good. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
144
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Posted - 2012.09.28 19:53:00 -
[6] - Quote
How about this Ship bonuses: +10% to drone tracking and HP per level +15% to drone damage per level Role bonus: +100% drone optimal range Slot layout: 4 H, 3 M, 3 L, 2 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull): 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350 Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
148
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Posted - 2012.09.28 20:56:00 -
[7] - Quote
I never trained destroyers, due to I use drones and there was no drone destroyer. Guess I still won't train destroyers Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
148
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Posted - 2012.09.28 21:12:00 -
[8] - Quote
MeBiatch wrote:the gal drone ship i want to see
GALLENTE DESTROYER:
Ship bonuses: +10% to drone damage and HP per level +1 max active drone per level Role bonus: +50% small hybrid turret optimal range Slot layout: 5H, 3 M, 4 L, 4 turrets Fittings: 60 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
I'm worried about server overload with this easy of a ship to get into and 10 drones. It would be better with a good damage bonus and drone tracking bonus Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
152
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Posted - 2012.09.28 22:22:00 -
[9] - Quote
Tyberius Franklin wrote:Hannott Thanos wrote:Then make a new module? All I can think of is CCP Fozzie's quote about Veritas poisoning his coffee when I see suggestions that try to get around drone ship issues by just putting more drones on the field. That and curiosity over the reasoning behind solving drone DPS application issues by adding more unapplied drone DPS. It is all about drone tracking, with the new Tristan I took out a imperial navy slicer using a gistii b type mwd using hobgoblins. IMO drones need 3 things to work well, tracking speed, optimum range, and dps. HP is a nice improvement as is velocity, but I think come second to the rest Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
152
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Posted - 2012.09.28 22:24:00 -
[10] - Quote
Nissui wrote:Just for the hell of it... some sample hull names. Amarr: OblateMinmatar: HarpoonGallente: CetoCacaCaldari: Skua Fixed that for you Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
154
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Posted - 2012.09.28 23:55:00 -
[11] - Quote
Kesthely wrote:Giving the Gallente destroyer a possiblity of 10 drones is a bad idea, not due to server lag issues or anything wrong with fielding 10 light drones, but the fact that that will give you a 50 mbit 50 bay minimum, and thus the medium scout drones can be used.
This will take its intended role away (anti frigate platform)
As an alternative, i'm suggesting a role bonus change: Give it an increased warp disruptor range Role bonus: 50% bonus to warp disruptor range
This will keep the gallente (drone) pilots happy and in line with its racials (although i do think you should consider dropping the mids to 2 the same as the amarr one then 5 medium drones dps is not equal to 10 light drone dps using hobgoblins and hammerheads with max skills 10 hobgoblins 297dps 5 hammerheads 237.6 dps i am most worried about server load and not dps difference, plus medium drones track for crap. if the server can handle it the gallente bonuses would be great as such +10% drone damage and hitpoints +10% drone tracking and optimum range role bonus +5 drone control Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
159
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Posted - 2012.09.29 06:27:00 -
[12] - Quote
Will have to see what happens after this weekend, but as it stands right now, these ships need to be scrapped and taken back to the drawing board. The caldari one is going to be OP, the amarr one is just a mini pilgrim with much less survivability, the minmatar one is just kinda there the sig radius reduction for microwarpdrives is neat but is definitely a T2 ship bonus, the gallente one is a joke, i have nothing else to say but its a joke Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
161
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Posted - 2012.09.29 08:47:00 -
[13] - Quote
Takeshi Yamato wrote:
Gallente Destroyer
5x Warrior II + 1x Drone Damage Amplifier II = 144 dps 5x Hobgoblin II + 1x Drone Damage Amplifier II = 177 dps 4x 125mm Railgun II with navy AM + 1x Mag Stab II = 151 dps at 10km
While I'm skeptical about drones as primary weapon system, this split weapon doesn't allow you to play your strengths. So if you're going to make a drone ship whose only purpose is dps, go all the way:
+10% drone damage and hitpoints per level +10% drone speed and tracking per level Role bonus: +50% drone damage per level.
This nets Hobgoblin II going 6.3 km/sec and doing 300 dps with 2x drone damage amps. Adjust highs as needed.
Speed increase plus light drones equals fail, this has been tested on other ships. Increasing the optimum range of drones and increasing hit points will help such as +10% drone damage and tracking per level +20% drone optimum range and hit points per level Role bonus +50% drone damage This could work as the damage is still there and the drones have a greater survivability, to actually apply some dps Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
162
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Posted - 2012.09.29 09:36:00 -
[14] - Quote
The Bazzalisk wrote:Wait, wait, wait. After the current DDAs, Rattlesnake, Domi Navy, Gila are some of - if not the best mission ships around short of the Machariel and Vargur. And you want to buff DDAs? Lol, faith in CCP lost. Lol yeah I know, lol the buff to the DDAs, won't be needed at all with the new changes to the npc rat AI coming this winter. Drones already are having a tough time on the test server by getting destroyed before they can destroy the rats. But no you are right not needed at all Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
162
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Posted - 2012.09.29 16:41:00 -
[15] - Quote
Dr Sheng-Ji Yang wrote:Am I the only one who is happy with that stuff?  Only gal dessie would need a little buff and cal dessie more targeting range. Yes Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
163
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Posted - 2012.09.29 19:59:00 -
[16] - Quote
Major Killz wrote: However, it seems like the Gallente destroyer might be the winner here, but I could be wrong v0v
You are wrong, the new gallente destroyer is garbage, it does what the catalyst does but much worse and will have a much harder time applying drone damage than the Tristan. Both of the Tristan and Catalyst will destroy this new one without fail. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
163
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Posted - 2012.09.29 20:20:00 -
[17] - Quote
Major Killz wrote:Omnathious Deninard wrote:Major Killz wrote: However, it seems like the Gallente destroyer might be the winner here, but I could be wrong v0v
You are wrong, the new gallente destroyer is garbage, it does what the catalyst does but much worse and will have a much harder time applying drone damage than the Tristan. Both of the Tristan and Catalyst will destroy this new one without fail. Omnathious Deninard you're cute... Also the Harpy has no tracking bonus and it's tracking can be abused if caught even with dual stasis webifiers. Although, this new destroyer will be doing alot more damage than a Harpy will in that situation, because of it's drones. The Tristan gets a +10% per level DRONE tracking bonus, it let's light drones rip through frigates. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
164
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Posted - 2012.09.29 23:00:00 -
[18] - Quote
We have no idea what is going on in the minds of those who created these, this thread has created a lot of rage and disappointment. As has been said many times throught the thread, these need to be scrapped and started over. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
172
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Posted - 2012.09.30 21:11:00 -
[19] - Quote
Mira Teslee wrote:Omnathious Deninard wrote:The new amarr ship is going to be a better drone boat than the gallente one The Amarr destroyer may seem like a better drone boat at first glance (re: increased drone bay), but the Gallente one has the better weapons damage bonus. The damage bonus is lol, it is there just because "all gallent drone ships have a hybrid bonus" garbage. And without spare drones what happend to a drone ship? It dies Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
173
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Posted - 2012.10.01 17:34:00 -
[20] - Quote
Any chance of an update on things soon? It would seem things here are running out of steam and most everything has been discussed. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
175
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Posted - 2012.10.01 23:26:00 -
[21] - Quote
Doddy wrote:I am looking forward the t2 versions tbh, t2 destroyers specialised in killing things would be nice .... They first have to make the T1s usable, then bat around T2. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
205
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Posted - 2012.10.03 18:46:00 -
[22] - Quote
CCP Ytterbium wrote:Update!
[list]
Gallente:
Drone bandwidth increased to 35m3
Drone bay increased to 60m3
Turret number increased from 4 to 5
5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
The bandwith increase is quite obscure as it wont really add much to the effectivenesses, being that medium drone tracking vs frigates is quite bad. Leaving it with 4 turrets and increasing drone damage and hp by an additional 5% would have been better with the tracking increase i believe you intend this to be used with rails whose long range ammo can reach out to about 24k with skills. the MWD bonus works well with the range of the rails.
Overall it is better but the hybrid tracking could have easily been a drone tracking bonus and the banwith is just silly Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
205
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Posted - 2012.10.03 19:33:00 -
[23] - Quote
Alticus C Bear wrote:Omnathious Deninard wrote:CCP Ytterbium wrote:Update!
[list]
Gallente:
Drone bandwidth increased to 35m3
Drone bay increased to 60m3
Turret number increased from 4 to 5
5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
The bandwith increase is quite obscure as it wont really add much to the effectivenesses, being that medium drone tracking vs frigates is quite bad. Leaving it with 4 turrets and increasing drone damage and hp by an additional 5% would have been better with the tracking increase i believe you intend this to be used with rails whose long range ammo can reach out to about 24k with skills. the MWD bonus works well with the range of the rails. Overall it is better but the hybrid tracking could have easily been a drone tracking bonus and the banwith is just silly I like the changes; bandwidth does allow a few other utility drone options as others have pointed out. 2x Valks plus 3x Hobs may be viable especially if the target is scrammed and webbed. With the increase bay it allows you to at least keep this bigger flight as an option. CPU is tight still. if you are within web and scram range you are so close the MWD bonus is wasted. Is will be better to just up the drone damage and hp by an additional 5%, or as im down stated increase the max control by +2 Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
205
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Posted - 2012.10.03 20:31:00 -
[24] - Quote
Just did some calculations and found that a Hobgonblin with its mwd on will travel about 32km/s and a warrior will travel about 44km/s. There is very frw destroyer setups that will be able to take advantage of the ridiculous amount of speed the drones will get. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
205
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Posted - 2012.10.03 20:34:00 -
[25] - Quote
Vladimir Norkoff wrote:TrouserDeagle wrote:Why don't you just do what I say and crank up the drone damage bonus to 15% per level or something while keeping the bandwidth at 25? Mediums are even more seriously appalling at applying damage than lights.
I don't understand how you can think drones actually hit moving targets at all if you're making an effort to test these ships. A speed bonus might help I guess, but having the option to use mediums won't. You do realize that you are allowed to attack things other than frigs while in a dessie, right? No seriously, you can. And last I checked, medium drones do fairly well against cruiser targets and larger. Yeah medium drones do quite well vs cruisers and up, unfortunately destroyers do fair as well against them. And since these drones are on a destroyer that makes them less useful. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
205
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Posted - 2012.10.03 20:57:00 -
[26] - Quote
Alticus C Bear wrote:Omnathious Deninard wrote: if you are within web and scram range you are so close the MWD bonus is wasted. Is will be better to just up the drone damage and hp by an additional 5%, or as im down stated increase the max control by +2
Flexibility. Yes the MWD bonus is not a useful up close but the heavier Drones are useful up close while the drone bay still gives the option to throw out a flight of lights to chase kiters. Don't get me wrong I would not turn down 15% drone damage bonus. Omnathious Deninard wrote:Just did some calculations and found that a Hobgonblin with its mwd on will travel about 32km/s and a warrior will travel about 44km/s. There is very frw destroyer setups that will be able to take advantage of the ridiculous amount of speed the drones will get. Did you treat it as a per level bonus? Just add a drone navi comp I, 25% speed bonus Hob gob travels around 5250m/s You have to take into account the drone navigation skill acts just like the role bonus, they both increast the mwd velocity bonus by 25%, and mwd increase velocity by 500% *1.25 for ship = 625% * 1.25 drone navigation skill = 781.25% velocity increase. Adding a drone navigation computer would make them even faster. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
205
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Posted - 2012.10.03 21:50:00 -
[27] - Quote
Major Killz wrote:Gallente destroyer:
Well, silly changes like this drone bandwidth thing and velocity increase, happens when you have terrible pilots making suggestions. Giving thier input on things they no next to nothing about. They should let thier FC come in this thread and comment for them. @tleast there would be less r3tarded suggestions.
Also, all drones work as intended. They hit what they're suppose too. Light drones hit frigates, medium drones hit cruisers and heavy drones hit battleships. What players are suggesting is that CCP make a large pulse laser (heavy drone) track and hit a frigate. No what most are saying is that medium drones on a destroyer are stupid as destroyers are supposed to fight frigates, and a tracking increase for the drones would get them apply there damage better against fast moving frigates. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
207
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Posted - 2012.10.04 00:15:00 -
[28] - Quote
Bouh Revetoile wrote:Wow, this is christmas ! And people still complain about the gallente destroyer ? Come on, if only with drone bonuses, it will only be a fat tristan. It NEED turrets to be better than the tristan. And now with more bandwidth, it's even better against larger targets !
I don't know how one can think of the gallente destroyer to be worse than before : same number of equivalent turrets, hob will be as fast as normal warriors (which is huge, if there is no problem of AI), and a tracking bonus for the turrets instead of range mean damage application with rails. Larger targets? Lol, last time I checked destroyers go down in a ball of fire against anything larger than a destroyer. And it does not NEED turrets to be better, a 20% drone damage increase and HP increase would be suitable to contend with other destroyers and frigates. This increase plus the mwd bonus would make them effective vs kiters as well. It can easily go down to 4 unbonused turrets and be just fine still. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
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Posted - 2012.10.04 13:25:00 -
[29] - Quote
Daniel Plain wrote:Bouh Revetoile wrote:Daniel Plain wrote:i'm too lazy to math it myself; can anyone calculate the dps of a sentry ishtar after the damage mod buff? Old Ishtar + 4% ? More or less, around this, I think. 1.19^3 = 1,685 1.23^3 = 1,86 that's a lot more than 4%, but it's also without stacking penalties The modules will provide an extra 10% about 19% x 3 = 46.36% w/ stacking penalties 23% x 3 = 56.12% w/ stacking penalties Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
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Posted - 2012.10.04 18:34:00 -
[30] - Quote
A time for change in the old standard of drone ships regarding gallente vs amarr, the concept of gallente having better bandwidth than amarr is outdated in the respect ships have a hard limit of 5 drones now, this causes the increased bandwidth of gallente ships mostly unused due to larger drones not sitting well vs smaller targets. The increased bandwidth translates to higher damage potential, this can be achieved by the hull, both have the same bandwidth, amarr has bigger, drone bay 3,sets and the 10% damage and HP bonus, gallente will have a smaller drone bay, 2 sets, but gains better damage from the hull, 15% damage and HP. This separates the ships in the same manner as the bandwidth differences, while not forcing unused bandwidth on the gallente hull. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
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Posted - 2012.10.05 03:25:00 -
[31] - Quote
PinkKnife wrote:The problem with not having hybrids bonused is then you get 5 autocannon turret drone machines that blap everything. But is that bonus enough to make you say to your self "yes hybrid turrets will be better than autocannons due to the tracking bonus". As was stated small turrets track quite well, and this bonus seems to be a you MUST give it a hybrid bonus otherwise it wont be gallente. i still say drop hybrid bonuses and make it a dedicated drone ship, lower the number of turret hardpoints to 2 or 3 and give it like a drone optimun range bonus or a tracking bonus. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
221
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Posted - 2012.10.05 17:20:00 -
[32] - Quote
PinkKnife wrote:CheekyBabey wrote: I agree which is why the should not have turret slots but instead utlity high slots.
Okay, but for what? Dampners are useless against most frigates because the engagement range is so small as is, and they lock so fast. Unlike the Amarr version, the Gallente don't have a real useful ewar against frigates. Throw more neuts on it and turn it into another amarr destroyer? The other issue with MWD speed is how drones apply damage. It doesn't matter if they can CATCH a MWD frigate because as soon as they switch out of their mwd mode, the frigate moves on, and the drones sit there, then switch back to MWD and never apply their dps. THIS is one of the major problems and why drones are broken and largely crap as a secondary weapon system. They are unreliable DPS against certain targets, they are destroyable and unreplaceable, and easily manipulated by the target. How useful is a system of missiles where you only get 5, they can be destroyed and easily outrun. Also, why no drone implants? I don't know if you have looked at the link in my signature, but it addresses some ways to address the issues of drones. an optimum range bonus to the drones would allow them to start applying there damage much sooner and keep it going sooner also. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
222
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Posted - 2012.10.05 17:28:00 -
[33] - Quote
PinkKnife wrote:Omnathious Deninard wrote: I don't know if you have looked at the link in my signature, but it addresses some ways to address the issues of drones. an optimum range bonus to the drones would allow them to start applying there damage much sooner and keep it going sooner also.
That would be great and all, but that isn't what they are proposing <.< I understand that, and as it stands right now I can't see using this ship over the new Tristan. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
222
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Posted - 2012.10.05 17:40:00 -
[34] - Quote
HELLBOUNDMAN wrote:Omnathious Deninard wrote: I don't know if you have looked at the link in my signature, but it addresses some ways to address the issues of drones. an optimum range bonus to the drones would allow them to start applying there damage much sooner and keep it going sooner also.
The problem with higher optimal on the drones is it could push them out of smartbomb range. This could essentially make smartbombs obsolete, or only effective by having a fleet member cross you in order to take out the drones on you. That's not really a bad thing, but if you've got smartbombs on your own ship, then why would you need someone else to take out the drones around you? The range increase will only push large T2 drones to the edge of large T2 smartbombs with Max skills though an omnidirectional will but it outside of it, they could not escape faction smart bombs without even with an omnidirectional tracking link. Small and medium are still in range of smart bombs. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
222
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Posted - 2012.10.05 17:41:00 -
[35] - Quote
Lili Lu wrote:Cheeky, Omnath, and Pink, not sure if you missed my post. But the mwd bonus in conjunction with an omnidirectional or even a drone scope rig might be a way to address the possible downside of the drone speed bonus. The drone speed increase though, if it does not cause a damage application problem that can't be overcome with the above, is in and of itself a welcome addition.
It could have gone either way though, either a speed bonus or a tracking/optimal bonus liek the tristan got. Both bonuses help address the drone damage application problems. I went on the test server and loaded a ship to the teeth with drone speed rigs and mods, far surpassing what the destroyer will provide and they were more than capable of hitting the target without over shooting Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
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Posted - 2012.10.05 17:47:00 -
[36] - Quote
Lili Lu wrote:Omnathious Deninard wrote:Lili Lu wrote:Cheeky, Omnath, and Pink, not sure if you missed my post. But the mwd bonus in conjunction with an omnidirectional or even a drone scope rig might be a way to address the possible downside of the drone speed bonus. The drone speed increase though, if it does not cause a damage application problem that can't be overcome with the above, is in and of itself a welcome addition.
It could have gone either way though, either a speed bonus or a tracking/optimal bonus liek the tristan got. Both bonuses help address the drone damage application problems. I went on the test server and loaded a ship to the teeth with drone speed rigs and mods, far surpassing what the destroyer will provide and they were more than capable of hitting the target without over shooting Was the target a fast moving tech I or tech II frig or destroyer though? edit - the attempt to orbit problem? No, I found some rats that were about 50k from me, and a stationary target as well. Not the same but I do think these will have a problem catching ships, as much as over burning and missing the target altogether. No problems orbiting Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
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Posted - 2012.10.05 18:42:00 -
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CheekyBabey wrote:Lauren Chev wrote: I reckon the idea of having 35m3 drone bay for Gally is GREAT! This will allow younger players to do lvl2 missions faster
I and may other players would prefer not to have yet another gallente drone ship limited to PVE HELLBOUNDMAN wrote: The complaint of the Gallente drones isn't the bay, it's the 35b/w.
Misguided complain if I"m honest the drone bay and bw are fine the problem is the lack of focused role that would result in the ship becoming yet another PVE ship. The higher bandwidth on gallente ships is an outdated bonus, as it goes back to when only bandwidth regulated the number of drones could be deployed, making the gallente ship have higher damage output than amarr ships. This should still be true bus as gallente ships get higher hull damage bonuses to drone damage and HP, but keep a smaller drone bay. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
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Posted - 2012.10.05 20:11:00 -
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Let's look at the signature resolution of medium drones vs frigates and destroyers. Medium drone signature resolution = 125m Average frigate signature radius = about 40m Average destroyer signature radius = 65m
When tracking destroyers medium drones take an unnoticed 48% reduction in tracking, which the tracking formula creates the chance to hit which affect the maximum damage that will be applied, so medium drones vs destroyers is not very good, medium drones vs frigates take a 68% reduction in tracking, making them even worse. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
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Posted - 2012.10.05 21:36:00 -
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Lauren Chev wrote:Omnathious Deninard wrote:..... so medium drones vs destroyers is not very good, medium drones vs frigates take a 68% reduction in tracking, making them even worse. And if they have a web going on drone's target? or TP? Or both? Would it change significantly then?? Not being snide, I seriously don't know myself?  Its also a shame to see caldari lose a high slot to become on par with the race that specializes in projectiles. Sure they overlap a bit, but so do the cormorant and catalyst, and who has the higher hyb turrets slots there? So, maybe the high slot for caldari should go back to 8, or minmitar swap a launcher slot or two with turrets. CCP - don't forget! Destroyers should be something frigs fear!!! .... (and what cruisers laugh at...  ) PS- Did I mention Peregrine for a Caldari destroyer name?? LOL  Yes target painting and webbing would help a lot, but even if your target is stationary the drone is still moving, so it will only ever track so well. edit BTW Peregrine would be an awesome name for the caldari destroyer  Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
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Posted - 2012.10.05 21:46:00 -
[40] - Quote
Is the Gallente rule, "Tight fitting, Multi-weapon, low speed, high signature radius, hull tanking, mediocre damage is how we roll"? Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
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Posted - 2012.10.05 22:48:00 -
[41] - Quote
Vladimir Norkoff wrote: If you want something else then go talk to Fozzie.
Well that IS what we have been working toward, by keeping comments regarding the Gallente destroyer coming. It could still use some tweaks in the eyes of some players. If we could get a dev comment on some of the ideas that have been suggested it could clear things up a bit. Otherwise we could be going around in circles for a few more pages. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
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Posted - 2012.10.05 23:28:00 -
[42] - Quote
I would still like to see only 2 turrets at Max, making it a drone based hull, not the split weapon ship that Gallente all ways gets. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
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Posted - 2012.10.06 02:57:00 -
[43] - Quote
Then how about this 15% drone damage and HP 10% hybrid tracking 4 turret hard points Drones 25/60 Role bonus 25% drone mwd speed
It would be a decent compromise Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
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Posted - 2012.10.06 13:36:00 -
[44] - Quote
Major Killz wrote: Also, if CCP wanted to improve drone tracking. They could just reduce the base speed of drones. I mean if they're orbiting @ lower velocities they will track better. While maintain some ang/transversal against anything atempting to destroy them.
That is like saying to balance ship, take the nerf bat to all minmatar ships. Bad idea. I'm am not so prideful as to not admit defeat, and I admit that. This was an interesting debate, and it brought up a lot of points that hopefully will be taken into consideration IF ccp ever decides to give drones and a whole a nice overhaul Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
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Posted - 2012.10.08 08:05:00 -
[45] - Quote
Doddy wrote:AlexHalstead wrote:Ark Anhammar wrote: I'm afraid not. If you're getting half of your damage from turrets on your Myrm, then you must have abysmal drone skills. My suggestion is to train more drone skills (drone interfacting will give your drones a significantly stronger dd hit, drone ss will have them hitting more often, etc.).
I checked the DPS for Mymridon with maximum skills and no damage/control mods, no implants, using Hammerhead IIs and Heavy Neutron Blaster II with Antimatter charges using EFT. On paper, the total DPS is 490.6. Blasters contribute 253 of that, Drones 237.6. I do concede that the only way that total DPS can be achieved is if the Myrm is hugging its target at same time as its drones orbiting said target. Switching to 250mm Railgun II in order to homogenize the engagement range as the Drone control range require Iridium charges and contribute 95.5 DPS for a total DPS of 333.1 Thats only 50m3 of drones btw, in dps deployment myrm usually uses 2-2-1 That would up the damage to 314.82 DPS using Gallente drones, making it about 25% more damage from drones vs guns. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
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Posted - 2012.10.08 10:22:00 -
[46] - Quote
Something that would kinda be neat would be to split drone bays into 2 categories, combat drone bay, and support drone bay. Combat drones would be damaging dealing drones, and support drones would be non damage dealing drones, logistic, salvage, and ewar drones. Gallente could get 2x bandwidth worth of combat drone bay and 1x bandwidth of support drone bay. Amarr could get 2x bandwidth worth of support drone bay and 1x bandwidth of combat drone bay. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
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Posted - 2012.10.08 12:42:00 -
[47] - Quote
The same is true for armor as well a 1600mm plate is almost standard on cruiser fits now, and anything less than an 800mm plate is considered a lol-fit Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
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Posted - 2012.10.08 17:35:00 -
[48] - Quote
AlexHalstead wrote:Omnathious Deninard wrote:Doddy wrote:AlexHalstead wrote:Ark Anhammar wrote: I'm afraid not. If you're getting half of your damage from turrets on your Myrm, then you must have abysmal drone skills. My suggestion is to train more drone skills (drone interfacting will give your drones a significantly stronger dd hit, drone ss will have them hitting more often, etc.).
I checked the DPS for Mymridon with maximum skills and no damage/control mods, no implants, using Hammerhead IIs and Heavy Neutron Blaster II with Antimatter charges using EFT. On paper, the total DPS is 490.6. Blasters contribute 253 of that, Drones 237.6. I do concede that the only way that total DPS can be achieved is if the Myrm is hugging its target at same time as its drones orbiting said target. Switching to 250mm Railgun II in order to homogenize the engagement range as the Drone control range require Iridium charges and contribute 95.5 DPS for a total DPS of 333.1 Thats only 50m3 of drones btw, in dps deployment myrm usually uses 2-2-1 That would up the damage to 314.82 DPS using Gallente drones, making it about 25% more damage from drones vs guns. Is that with bigger drones? I know that bigger drones have tracking penalty against smaller targets. Use light to deal with frigates, Medium to deal with cruisers/battlecruisers, and so forth? The strangest thing I have see regarding drones is the signature resolution of the sizes, small 25m, medium 125m, heavy 125m, sentry 400m, fighters 125m. Most cruisers have a signature radius of 125 or bigger, and battle cruisers are even bigger. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
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Posted - 2012.10.08 19:17:00 -
[49] - Quote
CheekyBabey wrote:So getting off the Myrm EFT warrior's track as it's getting a bit pointless since the Myrm is a survivor of nerfs and also benefits from not having a split weapon system.
Focusing back on the destroyer, would it be fair to say that a split weapon system would make it a better or worse ship for PVP?
Is it better or worse for PVE?
Does it fulfil a needed role?
Is it heavily outclassed but other ships of the same size in PVE and PVP By not having a hybrid turret bonus it becomes attractive to many more players as they would no longer feel they have to train into hybrids to use this ship, unbonused turrets could be for hybrids, lasers, or projectiles. Greatly reducing the cross training SP needed to use this ship, as it will only take about 3 days to take to level 4 for most players. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
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Posted - 2012.10.08 21:42:00 -
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Tyberius Franklin wrote:Omnathious Deninard wrote:CheekyBabey wrote:So getting off the Myrm EFT warrior's track as it's getting a bit pointless since the Myrm is a survivor of nerfs and also benefits from not having a split weapon system.
Focusing back on the destroyer, would it be fair to say that a split weapon system would make it a better or worse ship for PVP?
Is it better or worse for PVE?
Does it fulfil a needed role?
Is it heavily outclassed but other ships of the same size in PVE and PVP By not having a hybrid turret bonus it becomes attractive to many more players as they would no longer feel they have to train into hybrids to use this ship, unbonused turrets could be for hybrids, lasers, or projectiles. Greatly reducing the cross training SP needed to use this ship, as it will only take about 3 days to take to level 4 for most players. I'm not sure how anyone really benefits from that. New Gallente players would be primarily spec'd towards hybrids and would have to crosstrain to get proficient in using another weapons. Considering the other things that would be better trained and the fact that the lack of a gun bonus doesn't give them a specific reason to train another type, they are effectively locked to hybrids. And veterans I doubt would be too likely to train Gallente for this ship alone, thus making it more likely they would have trained hybrids to take full advantage of the frigate lineup. When I started out I chose Gallente and started training there ships and weapons and got curious about other races ships and found that I liked caldari ships better, because hurry shared a common weapon type it was not that hard of a transition as I did not have to start out from scratch, this would give other players a similar option as most all races use drones and if they want to try out the Gallente ship progression they would have options until they got the hybrid weapon system trained Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
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Posted - 2012.10.25 03:22:00 -
[51] - Quote
Bouh Revetoile wrote:Jame Jarl Retief wrote:Tsk... :(
Same tired old drone/hybrid split weapon system for Gallente yet again? Guys! Come on! LEARN! It never worked well. Pick one. Make it a hybrid boat, with hybrid bonuses. Or make it a drone boat, with drone bonuses. Not a wishy-washy halfway-here halfway-there boat. Yeah, exactly like the dominix or the vexor... I would say myrmidon, but everyone will contest it using blasters for projectiles instead, avoiding the fact that it's the same in the end : turrets are not a negligible part of blaster boats. Except many fits for the dominix, and the vexor use projectiles instead of bonused hybrid turrets. Point being the BONUS to the turrets on a drone boat is what makes a wishy-washy ship, not that is has turrets. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 10/10/12 |

Omnathious Deninard
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Posted - 2012.10.30 23:41:00 -
[52] - Quote
JP Nakamura wrote:Alpheias wrote:Roll Sizzle Beef wrote: I think the birds win out.
Won't be Albatross either. But in all fairness, I'd go with anything over Corax, like Barracuda, Albatross, Parrot, Penguin or B o o b y. Well ... the obvious choice since it has seven launcher points now is Hydra. Because hydras are a Greek mythology creature, which is where many Gallente names come from. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 10/10/12 |
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